![]() ![]() The soundtrack and art design may be exceptional but it's useless if the gameplay is frustrating instead of being fun. Yes, I've given the game many shots and I eventually lose everything I worked for after a couple of hours of gameplay. ![]() Or add an iron mode where you lose the progress and the default should not make you lose everything. If I could at the very least restart the current level it would greatly improve the enjoyment of the game. This, in my opinion, is the greatest flaw of the game. You and your buddy would each have their own ships and crews and have to coordinate to fight other ships. So basically my idea for how to add good multiplayer to this game would be to simply double everything/possibly add more. Once you die, it's game over and you lose ALL your progress. No Multiplayer for FTL 6 Mac 10:51am I didn't realize that I would get so many responses. Then the game ramps the difficulty up by a significant factor, making the first playthroughs frustrating. I think it's because the game introduces you to many elements, too quickly, instead of adding one by one to make a good pacing. I played it only a couple hours and I was baffled by the ratings of the game. This may be a very controversial opinion, but I personally didn't think the game was addicting or very good. Tl dr It's very well balanced, and the different ways in which systems can interact usually leads to an interesting run through, which is a hallmark of good roguelikes. When things start going wrong they usually snowball, which reinforces the feeling that you could win if only you hadn't made the initial choice that lead to you failing.Īnd repeat: intermittant reward, skill/planning based difficulty, reasonable failures. There are enough game systems playing out at once to keep you busy. The game doesn't cheat: you either took a risk you shouldn't have, or weren't paying attention to something. The causes of failure are varied but usually don't feel unfair. The randomness of the rewards and your knowledge that the later levels will get more difficult makes you take unnecessary risks. What will you do if a heavy missile barrage shuts down. ![]() It's a dangerous mission, with every encounter presenting a unique challenge with multiple solutions. In FTL you experience the atmosphere of running a spaceship trying to save the galaxy. You don't get them every time, but you get them often enough to keep you feeling like "just one more go and I could win". death never feels like the end.' Polygon - 9. Buy FTL: Faster Than Light 9. This is the real psychological hook of the game - a decent weapon, a useful crew member, extra money, etc. It uses intermittent rewards to keep you coming back for more. It absolutely is like gambling in the tactics it employs. ![]()
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